文章摘要
微软解雇了id Software的idTech团队,该团队负责开发《毁灭战士》《雷神之锤》等游戏的引擎技术。此举可能影响未来id Tech引擎的维护与更新。
文章总结
根据报道,id Software 解雇了大部分(甚至全部)负责 idTech 引擎开发的团队成员。此举是 Xbox 大规模裁员的一部分,Xbox 新任 CEO Asha Sharma 在内部邮件中宣布,公司将在 FY27 期间裁员约 3200 人,其中 1600 人立即生效,另有四家工作室将移交管理。Apogee 创始人 Scott Miller 和 id Software 资深员工 Michael Maynard 均在社交媒体上证实了裁员消息。
评论总结
根据评论内容,主要观点和论据如下:
观点一:对裁员表示遗憾和愤怒(高认可度) - 评论1:"Really a sad day. DOOM was fantastic."(真是悲伤的一天,DOOM曾如此出色。) - 评论3:"No more DOOM games ((("(不再有DOOM游戏了。)
观点二:批评微软收购后裁员行为(高认可度) - 评论5:"I'm deeply opposed to game distribution companies (console makers) being allowed to acquire game studios."(我强烈反对游戏发行公司被允许收购游戏工作室。) - 评论16:"Microsoft EEE at its best: gobble up all game studios and then kill them."(微软的EEE策略:吞并所有游戏工作室然后扼杀它们。)
观点三:认为裁员是商业策略调整(中等认可度) - 评论7:"There's no real evidence in here that the IDTech team or the 'coders' were specifically let go."(没有证据表明IDTech团队或程序员被专门解雇。) - 评论9:"Laying off your whole engine team and switching to UE5 means that you can get access to tons of low-wage contractors who know UE5."(解雇整个引擎团队并转向UE5,意味着可以雇佣大量了解UE5的低薪承包商。)
观点四:对行业垄断和反垄断的担忧(中等认可度) - 评论17:"Remember when Satya Nadella and Bobby Kotick got up in court and told everyone how all these giant Xbox mergers would be good for the consumer..."(还记得纳德拉和科蒂克在法庭上声称大型Xbox合并对消费者有利吗?) - 评论19:"Microsoft, one the world's greatest monopolists, bequeaths a game engine monopoly unto Epic Games."(微软作为世界最大垄断者之一,将游戏引擎垄断权拱手让给Epic Games。)
观点五:对裁员持理性或中立态度(低认可度) - 评论12:"I made a good game in 2016. I was paid for that; it was literally my job. Ten years later, they let me go."(我2016年做了个好游戏,那是我的工作。十年后他们解雇了我。) - 评论15:"Getting fired is just like being dumped by a romantic partner. It typically says very little about your value as an individual."(被解雇就像被恋人甩了,通常与个人价值无关。)
总结:评论主要围绕微软收购id Software后裁员事件展开,多数观点对裁员表示遗憾和愤怒,批评微软的收购策略和行业垄断;部分评论认为这是商业调整,或持理性态度;少数评论对裁员表示理解。